Tag Archives: after effects

Only Beauty Box 5.x Supports Metal GPUs and Apple Silicon

Beauty Box 5.0 and higher supports Metal and Apple Silicon (M1, M2, etc.). This includes the upcoming Beauty Box 6.

However, Beauty Box 4.0 does not support Metal GPU rendering on Macintosh. It uses the older OpenCL technology for GPU processing. (on Windows, 4.0 works fine)

Premiere Pro/After Effects 2022 and later dropped support for OpenCL rendering, and only supports Metal on the M/Silicon chips and Intel Macs. This means Beauty Box 4.0 does not support GPU rendering in the current Intel builds of After Effects or Premiere. It doesn’t work at all on Silicon Macs.

If you’re experiencing slow rendering in Adobe products on a Mac with Beauty Box 4.0 or it’s not showing up at all, that’s probably why.

So if you have 4.0 and have an Intel Mac, you’ll probably want to upgrade to 5.0.

If you have a M/Silicon Mac you’ll need to upgrade. 5.0 was released before the Silicon chips and that’s the only version of Beauty Box that’s been re-written for those chips.

On Windows, Beauty Box 4.0 should still work fine. Both OpenCL and CUDA (for Nvidia) are still supported by Premiere and After Effects.

If you’re experiencing slow render times in 5.0 on Intel, double check that Hardware rendering is set to Metal. (on Apple Silicon Macs, it is always set to Metal and you can’t change it)

In both Premiere and After Effects go to File>Project Settings>General to change

If this is not why you’re having a problem with Beauty Box, try these articles or contact support:

Reasons Plugins Might Not Show in the Effects Menu

Use GPU can be turned off in the plugin or the Beauty Box ‘About’ dialog.

Flicker Free 2.0 Beta!

It’s been a long time coming, so we’re pretty excited to announce that Flicker Free 2.0 is in beta! The beta serial number is good until June 30th and will make the plugin fully functional with no watermark. Please contact cs@nulldigitalanarchy.com to get added to the beta list and get the serial number.

There are a lot of cool improvements, but the main one is GPU support. On Windows, on average it’s about 350% faster vs. Flicker Free 1.0 with the same settings, but often it’s 500% or more. On Mac, it’s more complicated. Older machines see a bigger increase than newer ones, primarily because they support OpenCL better. Apple is doing what it can to kill OpenCL, so newer machines, which are AMD only, suffer because of it. We are working on a Metal port and that’ll be a free upgrade for 2.0, but it won’t be in the initial release. So on Mac you’re more likely to see a 200% or so increase over FF 1.0. Once the Metal port is finished we expect performance similar to what we’re seeing on Windows. Although, on both platforms it varies a bit depending on your CPU, graphic card, and what you’re trying to render. 

The other big improvement is better motion detection, that uses optical flow algorithms. For shots with a moving camera or a lot of movement in the video, this makes a big difference. The downside is that this is relatively slow. However, if you’re trying to salvage a shot you can’t go and reshoot (e.g. a wedding), it will fix footage that was previously unfixable.

A great example of this is in the footage below. It’s a handheld shot with rolling bands. The camera is moving around Callie, our Director of IT Obsolescence, and this is something that gives 1.0 serious problems. I show the original, what FF 1.0 could do, and what the new FF 2.0 algorithms are capable of. It does a pretty impressive job.

You can download the Premiere project and footage of Callie here: 

https://digitalanarchy.com/beta/beta-project.zip (it helps to have both FF 1.0 and FF 2.0 to see the before/after) 

 

Beta ReadMe with info about the parameters:

https://digitalanarchy.com/beta/flickerfree_readme.zip

A couple important things to note… 1) if you’re on Mac, make sure the Mercury Engine is set to OpenCL. We don’t support Metal yet. We’re working on it but for now the Mercury Engine HAS to be set to OpenCL. 2) Unfortunately, Better AND Faster wasn’t doable. So if you want Faster, use the settings for 1.0. This is probably what you’ll usually want. For footage with a lot of motion (e.g. handheld camera), that’s where the 2.0 improvements will really make a difference, but it’s slower. See the ReadMe for more details (I know… nobody reads the ReadMe. But it’s not much longer than this email… you should read it!).

 

Here’s a benchmark Premiere Pro project that we’d like you to run. It helps to also have Flicker Free 1.0 installed if you have it. If not, just render the FF 2.0 sequences. Please queue everything up in Media Encoder and render everything when you’re not using the machine for something else. Please send the results (just copy the media encoder log for the renders: File>Show Log), what graphics card you have, and what processer/speed you have to beta@nulldigitalanarchy.com.

Benchmark project with footage (if you’ve already downloaded this, please re-download it as the project has changed):

https://digitalanarchy.com/beta/FF2-Benchmark.zip (~650mb)

 

Please send any bug reports or questions to cs@nulldigitalanarchy.com

It’s been a long time coming, so we’re pretty excited about this release! Thanks for any help you can give!

Cheers,

Jim Tierney
Chief Executive Anarchist
Digital Anarchy

Speeding Up Flicker Free: The Order You Apply Plugins in Your Video Editing App

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One key way of speeding up the Flicker Free plugin is putting it first in the order of effects. What does this mean? Let’s say you’re using the Lumetri Color Corrector in Premiere. You want to apply Flicker Free first, then apply Lumetri. You’ll see about a 300+% speed increase vs. doing it with Lumetri first. So it looks like this:

Apply Flicker Free first in your video editing application to increase the rendering speed.

Why the Speed Difference?

Flicker Free has to analyze multiple frames to de-flicker the footage you’re using. It looks at up to 21 frames. If you have the effect applied before Flicker Free it means Lumetri is being applied TWENTY ONE times for every frame Flicker Free renders. And especially with a slow effect like Lumetri that will definitely slow everything down.

It fact, on slower machines it can bring Premiere to a grinding halt. Premiere has to render the other effect on 21 frames in order to render just one frame for Flicker Free. In this case, Flicker Free takes up a lot of memory, the other effect can take up a lot of memory and things start getting ugly fast.

Renders with Happy Endings

So to avoid this problem, just apply Flicker Free before any other effects. This goes for pretty much every video editing app. The render penalty will vary depending on the host app and what effect(s) you have applied. For example, using the Fast Color Corrector in Premiere Pro resulted in a slow down of only about 10% (vs. Lumetri and a slow down of 320%). In After Effects the slow down was about 20% with just the Synthetic Aperture color corrector that ships with AE. However, if you add more filters it can get a lot worse.

Either way, you’ll have much happier render times if you put Flicker Free first.

Hopefully this makes some sense. I’ll go into a few technical details for those that are interested. (Feel free to stop reading if it’s clear you just need to put Flicker Free first) (oh, and here are some other ways of speeding up Flicker Free)

Technical Details

With all host applications, Flicker Free, like all plugins, has to request frames through the host application API. With most plugins, like the Beauty Box Video plugin, the plugin only needs to request the current frame. You want to render frame X: Premiere Pro (or Avid, FCP, etc) has to load the frame, render any plugins and then display it. Plugins get rendered in the order you apply them. Fairly straightforward.

The Flicker Free plugin is different. It’s not JUST looking at the current frame. In order to figure out the correct luminance for each pixel (thus removing flicker) it has to look at pixels both before and after the current frame. This means it has to ask the API for up to 21 frames, analyze them, return the result to Premiere, which then finishes rendering the current frame.

So the API says, “Yes, I will do your bidding and get those 21 frames. But first, I must render them!”. And so it does. If there are no plugins applied to them, this is easy. It just hands Flicker Free the 21 original frames and goes on its merry way. If there are plugins applied, the API has to render those on each frame it gives to Flicker Free. FF has to wait around for all 21 frames to be rendered before it can render the current frame. It waits, therefore that means YOU wait. If you need a long coffee break these renders can be great. If not, they are frustrating.

If you use After Effects you may be familiar with pre-comping a layer with effects so that you can use it within a plugin applied to a different layer. This goes through a different portion of the API than when a plugin requests frames programmatically from AE. In the case of a layer in the layer pop-up the plugin just gets the original image with no effects applied. If the plugin actually asks AE for the frame one frame before it, AE has to render it.

One other thing that affects speed behind the scenes… some apps are better at caching frames that plugins ask for than other apps. After Effects does this pretty well, Premiere Pro less so. So this helps AE have faster render times when using Flicker Free and rendering sequentially. If you’re jumping around the timeline then this matters less.

Hopefully this helps you get better render times from Flicker Free. The KEY thing to remember however, is ALWAYS APPLY FLICKER FREE FIRST!

Happy Rendering!

Easy Ways of Animating Masks for Use with Beauty Box in After Effects, Premiere, and Final Cut Pro

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We have a new set of tutorials up that will show you how to easily create masks and animate them for Beauty Box. This is extremely useful if you want to limit the skin retouching to just certain areas like the cheeks or forehead.

Traditionally this type of work has been the province of feature films and other big budget productions that had the money and time to hire rotoscopers to create masks frame by frame. New tools built into After Effects and Premiere Pro or available from third parties for FCP make this technique accessible to video editors and compositors on a much more modest budget or time constraints.

Using Masks that track the video to animate them with Beauty Box for more precise retouching

How Does Retouching Work Traditionally?

In the past someone would have to create a mask on Frame 1 and  move forward frame by frame, adjusting the mask on EVERY frame as the actor moved. This was a laborious and time consuming way of retouching video/film. The idea for Beauty Box came from watching a visual effects artist explain his process for retouching a music video of a high profile band of 40-somethings. Frame by frame by tedious frame. I thought there had to be an easier way and a few years later we released Beauty Box.

However, Beauty Box affects the entire image by default. The mask it creates affects all skin areas. This works very well for many uses but if you wanted more subtle retouching… you still had to go frame by frame.

The New Tools!

After Effects and Premiere have some amazing new tools for tracking mask points. You can apply bezier masks that only masks the effect of a plugin, like Beauty Box. The bezier points are ‘tracking’ points. Meaning that as the actor moves, the points move with him. It usually works very well, especially for talking head type footage where the talent isn’t moving around a lot. It’s a really impressive feature. It’s  available in both AE and Premiere Pro. Here’s a tutorial detailing how it works in Premiere:

After Effects also ships with Mocha Pro, another great tool for doing this type of work. This tutorial shows how to use Mocha and After Effects to control Beauty Box and get some, uh, ‘creative’ skin retouching effects!

The power of Mocha is also available for Final Cut Pro X as well. It’s available as a plugin from CoreMelt and they were kind enough to do a tutorial explaining how Splice X works with Beauty Box within FCP. It’s another very cool plugin, here’s the tutorial:

Creative Cloud 2015 and After Effects, Premiere Pro Plug-ins

All of our current plugins have been updated to work with After Effects and Premiere Pro in Creative Cloud 2015. That means Beauty Box Video 4.0.1 and Flicker Free 1.1 are up to date and should work no problem.

Flicker Free 1.1 is a free update which you can download here: http://digitalanarchy.com/demos/main.html

What if I have an older plugin like Beauty Box 3.0.9? Do I have to pay for the upgrade?

Yes, you probably need to upgrade and it is a paid upgrade. After Effects changed the way it renders and Premiere Pro changed how they handle GPU plugins (of which Beauty Box is one). The key word here is probably. Our experience so far has been mixed. Sometimes the plugins work, sometimes not.

Premiere Pro: Beauty Box 3.0.9 seems to have trouble in Premiere if it’s using the GPU. If you turn ‘UseGPU’ off (at the bottom of the BB parameter list), it seems to work fine, albeit much slower. Premiere Pro did not implement the same re-design that After Effects did, but they did add an API specifically for GPU plugins. So if the plugin doesn’t use the GPU, it should work fine in Premiere. If it uses the GPU, maybe it works, maybe not. Beauty Box seems to not.

After Effects: Legacy plugins _should_ work but slow AE down somewhat. In the case of Beauty Box, it seems to work ok but we have seen some problems. So the bottom line is: try it out in CC 2015, if it works fine, you’re good to go. If not, you need to upgrade. We are not officially supporting 3.0.9 in Creative Cloud 2015.

– The upgrade from 3.0 is $69 and can be purchased HERE.

– The upgrade from 1.0/2.0 is $99 and can be purchased HERE.

 

The bottom line is try out the older plugins in CC 2015. It’s not a given that they won’t work, even though Adobe is telling everyone they need to update. It is true that you will most likely need to update the plugins for CC 2015 so their advice isn’t bad. However, before paying for upgrades load the plugins and see how they behave. They might work fine. Of course, Beauty Box 4 is super fast in both Premiere and After Effects, so you might want to upgrade anyways. :-)

We do our best not to force users into upgrades, but since Adobe has rejiggered everything, only the current releases of our products will be rejiggered in turn.

Beauty Box Video or Photo Crashing Problems – How to Fix It

Beauty Box makes extensive use of your video card’s GPU (graphic processing unit) to speed the plugin up. Usually this works great and results in the plugin working quickly.

However, it can cause problems. The GPU has a lot less memory than your computer does, so it’s prone to run out of memory. This is especially true when other applications are trying to use it. After Effects, Premiere, Final Cut, and most of the other apps we plug into also use the GPU. So do many other plug-ins. All this software trying to make use of a limited resource can be problematic.

Older video cards are also a problem. Beauty Box is doing some heavy duty processing and the older video cards may not be up to the task. Particularly if you’re using very high resolution video or photos.

So what to do about it? Here’s some fixes:

Continue reading Beauty Box Video or Photo Crashing Problems – How to Fix It

Nvidia GeForce GTX 570 in a Macintosh

All the speed tests we’ve done with Beauty Box on Windows show the Nvidia GeForce video cards to outpace their much more expensive cousins, the Quadros, significantly. A GTX 570 (~$270) is about 25-30% faster than a Quadro 4000 ($800).

Since Beauty Box can involve some render time, we’ve wished that Apple would authorize one of the newer GeForce cards for the Mac. No such luck. So we’re tired of waiting. We took a stock PNY GeForce 570 and put it into our MacPro. And lo! It works!

So… what’d we do and what are the caveats? This was not a 570 with ‘flashed’ ROM. This was just a straight up 570 which we use in one of our PC machines. Nothing fancy. We did need to download a few things:

– Latest Nvidia driver for the Mac, which can be found here: http://www.nvidia.com/object/macosx-304.00.05f02-driver.html

– Latest CUDA drivers for the Mac, which can be found here: http://www.nvidia.com/object/mac-driver-archive.html (as of this writing, v5.0.37 was the latest)

– If you’re using Premiere you need to update the cuda_supported_cards.txt file to add the name of the video card. In this case it would be: ‘GeForce GTX 570’  To do this, you need to go to the Premiere.app file, right+click on it and select ‘Show Package Contents’. Once you do that, this is what you’ll see:

CUDA nvidia opencl adobe premiere macintoshOnce that’s done, you are good to go!

Now that caveats…

Continue reading Nvidia GeForce GTX 570 in a Macintosh

Makin’ the World an Ugly Place (with Free Plugins)

In case you missed it, last week on Halloween we released a free filter called Ugly Box! The blog post is a little late for Halloween (although they are celebrating it in New Jersey today), but if you’re tired of all the election nonesense, there’s still plenty of time to use it to make Glenn Beck more interesting.

Ugly Box: a free plugin for After Effects, Final Cut Pro, and Premiere to make videos look worse!

You can download it here:

http://www.digitalanarchy.com/demos/ugly.html

I think one of the biggest surprises we had when we released Beauty Box 1.0 was that people kept asking us if it could make people look worse. Considering how much detail you can see on HD and how bad some people looked on HD, I didn’t really think there’d be a need for a filter to do that. But… we give our customers what they want though…

With Beauty Box 2.0, you could set Skin Detail Smoothing to a negative number resulting in, yep, Ugliness! It takes the skin texture, amplifies it and sharpens it making your talent either look a bit older or flat out hideous depending on their skin and the settings. Ugly Box, the fitler we’re releasing for free, let’s you use that aspect of Beauty Box. It’s a bit of a one trick pony, you don’t have all the control you do with Beauty Box, but it can definitely make the folks in your videos look a lot worse.

Anyways, all the details are below, so download it for free and have fun with it! I figured it’d be a great Halloween treat for all you visual effects artists and editors doing last minute scary videos (or election videos…). ;-)

Keeping A DSLR Steady For A Video Shoot?

Ever since they started shooting motion pictures one of the biggest questions have been… How do you keep the damn camera steady? And what do you do about it if it’s not? If you’re a photographer just getting into shooting video with your DSLR, you’re likely to have the same questions. I’ll give you some answers to the first question and a few tips on dealing with the second.

While a shaky camera can be used, on rare occasion, to good effect… it’s usually something to be avoided. More often than not, it just means your watching a B horror flick and the owner of said shaky camera is about to be bitten in half. Hopefully we can get you shooting stable video so as to insure you are not similarly attacked by creatures that are aggravated by shaky video.

So… how do you avoid such a fate?

Continue reading Keeping A DSLR Steady For A Video Shoot?

2010 is already a ‘beauty”.

On the heels of a wonderful customer email from 2009, I’d like to show you my favorite email from 2010. Never mind that the year is only two days old. This email will quickly become a classic around our office.

Michael Maller emailed us regarding his recent purchase of Beauty Box. This is our new skin retouching software for video footage in After Effects and Final Cut Pro. Michael had some great things to say about the subtle effect that Beauty Box provides when smoothing away wrinkles, blemishes and other skin issues.

Continue reading 2010 is already a ‘beauty”.

Beauty Box model shoot.

Beauty Box has been a very fun product to develop. The best part of releasing our new Beauty Box product, I think, was working with the models who lent their beauty and time. After the photoshoot, we treated their skin with our Final Cut Pro plugin in post-production. This smoothed out their  blemishes, laugh lines and other issues with their skin quality.

Before the models arrived, Digital Anarchy spent the morning preparing the shoot area. We decided to convert the living room of our Chief Executive Anarchist, Jim Tierney, rather than renting a space. His purple velvet couch made a terrific rich backdrop and we hung black striped curtains to frame the shots. Some of the footage was shot outside; luckily the weather held. San Francisco in December can be very cold or very warm, often within the same three hour period.

Sitting in for the models before they arrive:

121609-bbox-preshootdeb

Continue reading Beauty Box model shoot.

Inspiration

In Photo Techniques magazine there was this quote attributed to Chuck Close:

“Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work.”

This sort of misses the point of inspiration. Obviously, you can’t stare at clouds all day, but that doesn’t mean you have to have your nose to the grindstone continuously either. I think a lot of inspiration is simply keeping your mind open and aware of what’s going on as you move through life. Inspiration doesn’t need to be lightning bolts and explotions. It can be simple things like ice cubes. Here’s a recent example of some macro shots I did:

macro_ice Continue reading Inspiration