We have a Sony FS700 hanging around the Digital Anarchy office for shooting slow motion and 4K footage to test with our various plugins ( We develop video plugins for Premiere Pro, After Effects, Avid, Final Cut Pro, Resolve, etc., etc.) . In order to get 4K out of the camera we had to buy an Odyssey 7Q+ from Convergent Designs (don’t you love how all these cameras are ‘4K – capable’, meaning if you want 4K, it’s another $2500+. Yay for marketing.) (btw… if you don’t care about the back story, and just want to know how to import a corrupted .wav file into a video editing app, then just jump to the last couple paragraphs. I won’t hold it against you. 🙂 The 7Q+ overall is a good video recorder and we like it a lot but we recently ran into a problem. One of the videos we shot didn’t have sound. It had sound when played back on the 7Q+, but when you imported it into any video editing application. no audio. The 7Q+ records 4K as a series of .dng files with a sidecar .wav file for the audio. The wav file had the appropriate size as if it had audio data (it wasn’t a 1Kb file or something) but importing into FCP, Premiere Pro, Quicktime, or Windows Media Player showed no waveform and no audio. Convergent Designs wasn’t particularly helpful. The initial suggestion was to ‘rebuild’ the SSD drives. This was suggested multiple times, as if it was un-imaginable this wouldn’t fix it and/or I was an idiot not doing it correctly. The next suggestion was to buy file recovery software. This didn’t really make sense either. The .dng files making up the video weren’t corrupted, the 7Q+ could play it back, and the file was there with the appropriate size. It seemed more likely that the 7Q+ wrote the file incorrectly, in which case file recovery software would do nothing. So Googling around for people with similar problems I discovered 1) at least a couple other 7Q users have had the same problem and 2) there were plenty of non-7Q users with corrupted .wav files. One technique for the #2 folks was to pull them into VLC Media Player. Would this work for the 7Q+? YES! Pull it into VLC, then save it out as a different .wav (or whatever) file. It then imported and played back correctly. Video clip saved and I didn’t need to return the 7Q+ to Convergent and lose it for a couple weeks. Other than this problem the Odyssey 7Q+ has been great… but this was a pretty big problem. Easily fixed though thanks to VLC.
4K Showdown! New MacPro vs One Nvidia GTX 980
For NAB this year we finally bought into the 4K hype and decided to have one of our demo screens be a 4K model, showing off Beauty Box Video and Flicker Free in glorious 4K. The Digital Anarchy NAB Booth So we bought a 55” 4K Sony TV to do the honors. We quickly realized if we wanted to use it for doing live demos we would need a 4K monitor as well. (We could have just shown the demo reel on it) For live demos you need to mirror the computer monitor onto the TV. An HD monitor upscaled on the 4K TV looked awful, so a 4K monitor it was (we got a Samsung 28″, gorgeous monitor). Our plan was to use our Mac Pro for this demo station. We wanted to show off the plugins in Adobe’s AE/Premiere apps and Apple’s Final Cut Pro. Certainly our $4000 middle of the line Mac Pro with two AMD D500s could drive two 4K screens. Right? We were a bit dismayed to discover that it would drive the screens at the cost of slowing the machine down to unusable. Not good. For running Beauty Box in GPU accelerated mode, our new favorite video card for GPU performance is Nvidia’s GTX 980. The price/performance ratio is just amazing. So we figured we’d plug the two 4K screens into our generic $900 Costco PC that had the GTX 980 in it and see what kind of performance we’d get out of it. Not only did the 980 drive the monitors, it still ran Beauty Box Video in real time within Premiere Pro. F’ing amazing for a $550 video card. The GTX 980 single handedly knocked out the Mac Pro and two AMD D500s. Apple should be embarrassed. I will note, that for rendering and using the apps, the Mac Pro is about on par with the $900 PC + 980. I still would expect more performance from Apple’s $4000 machine but at least it’s not an embarrassment.
FCP 7 Is Dead. It’s Time to Move On.
It’s been almost 4 years since the last update of FCP 7. The last officially supported OS was 10.6.8. It’s time to move on people. Beauty Box Video 4.0 (due out in a month) will be our first product that does not officially support FCP 7. It’s a great video editor but Apple make it very hard to support older software. Especially if you’re trying to run it on newer systems. If FCP 7 is a mission critical app for you, you’re taking a pretty big risk by trying to keep it grinding along. We started seeing a lot of weird behaviors with it and 10.9. I realize people are running it successfully on the new systems but we feel there are a lot of cracks beneath the surface. Those are only going to get more pronounced with newer OSes. I know people love their software, hell there are still people using Media 100, but Premiere Pro, Avid, and even FCP X are all solid alternatives at this point. Those of us that develop software and hardware can’t support stuff that Apple threw under the bus 3 and a half years ago. We will continue to support people using Beauty Box 3.0 with FCP 7 on older systems (10.8 and below) but we can’t continue to support it when most likely the problems we’ll be fixing are not caused by our software but by old FCP code breaking on new systems.
iPhone 6 vs Sony FS700: Comparison of Slow Motion Modes (240fps and Higher)
Comparing slow motion modes of the iPhone 6 vs the Sony FS700 The Sony FS700 is a $6000 video camera that can shoot HD up to 960fps or 4K at 60fps. It’s an excellent camera that can shoot some beautiful imagery, especially at 240fps (the 960fps footage really isn’t all that, however). The iPhone 6 is a $700 phone with a video camera that shoots at 240fps. I thought it’d be pretty interesting to compare the iPhone 6 to the Sony FS700. I mean, the iPhone couldn’t possibly compare to a video camera that is dedicated to shooting high speed video, right? Well, ok yes, you’re right. Usually. But surprisingly, the iPhone 6 holds its own in many cases and if you have a low budget production, could be a solution for you. Let’s compare them. First the caveats: 1: The FS700 shoots 1080p, the iPhone shoots 720p. Obviously if your footage HAS to be 1080p, then the iPhone is a no go. However, there are many instances where 720p is more than adequate. 2: The iPhone has no tripod mount. So you need something like this Joby phone tripod: 3: You can’t play the iPhone movies created in slow motion on Windows. The Windows version of QuickTime does not support the feature. They can be converted with a video editing app, but this is a really annoying problem for Windows users trying to shoot with the iPhone. The Sony movies play fine on a Mac or Windows machine. 4: The iPhone will automatically try and focus and adjust brightness. This is the biggest problem with the iPhone. If you’re going to shoot with the iPhone you HAVE to consider this. We’ll discuss it a lot more in this article. 5: The iPhone does let you zoom and record, but it’s not an optical zoom so it’s lower quality than the non-zoomed image. With the FS700 you can change lenses, put on a sweet zoom lens, and zoom in to your hearts content. But that’s one of the things you pay the big bucks for. We did not use the iPhone’s zoom feature for any of these shots, so in some cases the iPhone is a bit wider than the FS700 equivalent. The Egg Our first example is a falling egg. The FS700 footage is obviously better in this case. The iPhone does very poorly in low light. You can see this in the amount of noise on the black background. It’s very distracting. Particularly since the egg portion IS well lit. Also, you’ll notice that the highlight on the egg is completely blown out. Unfortunately, there’s nothing you can do about this except light better. One of the problems with the iPhone is the automatic brightness adjustment. It shows up here in the blown out highlight, with no way to adjust the exposure. You get what you get, so you NEED to light perfectly. In the video there’s also an example of the FS700 shooting at 480fps. The 960fps mode of the FS700 is pretty lacking, but the 480fps does produce pretty good footage. For something like the egg, the 480fps has a better look since the breaking of the egg happens so fast. Even the 240fps isn’t fast enough to really capture it. All the footage is flickering as well. This is a bit more obvious with the FS700 because there’s no noise in the background. The 480fps footage has been de-flickered with Flicker Free. Compare it with the 240fps to see the difference. The MiniVan In this case we have a shot of some cars a bit before sunset. This works out much better for the iPhone, but not perfectly. It’s well lit, which seems to be the key for the iPhone. Overall, the iPhone does a decent job, however it has one problem. As the black van passes by, the iPhone auto-adjusts the brightness. You can see the effect this has by looking the ‘iPhone 6’ text in the video. The text doesn’t change color but the asphalt certainly does, making the text look like it’s changing. This does make the van look better, but it changes the exposure of the whole scene. NOT something you want if you’re shooting for professional uses. The FS700 on the other hand, we can fix the aperture and shutter speed. This means we keep a consistent look throughout the video. You would expect this with a pro video camera, so no surprise there. It’s doing what it should be doing. However, if you were to plan for the iPhone’s limitation in advance and not have a massive dark object enter your scene, you would end up with a pretty good slow motion shot. The iPhone is a bit softer than the Sony, but it still looks good! Also note that when the FS700 is shooting at 480fps, it is much softer as well. This has some advantages, for example the wheels don’t have anywhere near as much motion blur as the 240fps footage. The overall shot is noticeably lower quality, with the bushes in the background being much softer than the 240fps footage. The Plane! The Plane! Next to the runway at LAX, there’s a small park where you can lay in the grass and watch planes come in about 40 feet above as they’re about to land. If you’ve never seen the underbelly of an A380 up close, it’s pretty awesome. We did not see that when doing this comparison, but we did see some other cool stuff! Most notably we saw the problem with the iPhone’s inability to lock focus. Since the camera has nothing to focus on, when the plane enters the frame it’s completely out of focus. The iPhone 6 can’t resolve it in the few seconds it’s overhead, so the whole scene is blurry. Compare that to the FS700 where we can get focus on one plane and when the next one comes in, we’re in focus and capture
Samsung Galaxy S5 Does NOT Shoot 240fps. It Shoots 120fps and Plays It Back at 15fps.
Apple’s iPhone 6 and the Samsung Galaxy S5 both shoot 240fps (or so you might think… 1/8th speed at 30fps is 240fps). Since we make Flicker Free, a plugin that removes flicker that occurs when shooting at 240fps, I thought it’d be cool to do a comparison of the two phones and post the results. However, there was a problem. The footage from the Galaxy S5 seemed to be faster than the iPhone. After looking into a number of possibilities, including user error, I noticed that all the S5 footage was playing back in Quicktime Player at 15fps. Could it be that the Samsung S5 was actually shooting in 120fps and playing it back at 15fps to fake 240fps? Say it’s not so! Yep, it’s so. To confirm this I took a Stopwatch app and recorded it with the Galaxy S5 at 1/8th speed (which should be 240fps if you assume a 30fps play back like normal video cameras). You can see the result here: If the S5 was truly shooting at 240fps, over one second the frame count should be 240. It’s not. It’s 120. If you don’t trust me and want to see for yourself, the original footage from the S5 can be downloaded HERE: www.digitalanarchy.com/downloads/samsung_120fps.zip Overall, very disappointing. It’s a silly trick to fake super slow motion. It’s hardly shocking that Samsung would use a bit of sleight of hand on the specs of their device, but still. Cheesy. You might ask why this makes a difference. It’s still playing really slow. If you’re trying to use it in a video editor and mixing it with footage that IS shot at 30fps (or 24fps), the 15fps video will appear to stutter. Also, from an image quality standpoint, where you really see the problem is in the detail and motion blur. As you can see in this example: Also, the overall image quality of the iPhone was superior. But that’s something I’ll talk about when I actually compare them! That’s coming up next!
VFX Students: Get Ready to Work for $600/mo.
I was talking with the owner of a mid-sized effects house in LA last weekend. They’ve always done most of their work where they could get subsidies to pay for part of salaries… Canada, Singapore, etc. However, the staff for a new production is in Indonesia, where the artists are making $600/mo. They’re already doing production work and it may not be top tier, but it’s good. Prices for VFX work have been going down for quite a while and it’s probably not going to stop. Yes, there are still jobs in the US, but the trend is moving towards countries where staff can be had for a lot less. The effort to unionize may help, but probably not as much as folks think. An electrician has to be on set. Most VFX work doesn’t require that. It can be done anywhere. So, where does that leave students? I don’t have a lot of respect for the schools promising careers in VFX. They don’t mention the state of the industry while they’re happily telling students how to fill out the government loan forms. The end result is that you have students graduating these places with a lot of debt and not a lot of job opportunities. There are jobs for the top graduates, but it’s been my experience that these students would be better off doing online training (www.fxphd.com for example), working on their own projects and getting an internship. They’re probably going to excel no matter where they’re at. These are, of course, the folks that get featured in ‘Alumni Stories’. But instead of ‘Alumni Stories’ I’d much rather see the percentage of ex-students working full time in the VFX industry. The reason you don’t see that statistic is that it’d be pretty depressing. So if you’re thinking about a career in VFX, before you sign up for $20,000/yr in debt, consider the $600/mo the VFX artists are making in Indonesia. There are other ways to break into the industry than an expensive school. As an artist you may not want to think about finances, but I can assure you… once you have to start paying that back, you’ll be thinking a lot about it.
Time Lapsing Around Italy with Flicker Free
Stephen Smith, a long time videographer, used a recent trip to Italy as an opportunity to hone is time lapse skills. The result is a compilation of terrific time lapse sequences from all over Italy. He used Flicker Free to deflicker the videos and use Premiere Pro and After Effects for editing, and Davinci Resolve for color correction. It’s a great example of how easily Flicker Free fits into pretty much any workflow and produces great results. Italy Time Lapse from Stephen Smith on Vimeo. Since he was traveling with his wife, it allowed her to explore areas where he was shooting more thoroughly. This is not always the case. Significant others are not always thrilled to be stuck in one place for an hour while you stand around watching your camera take pictures! Although, he said it did give him an opportunity to watch how agressive the street vendors were and to meet other folks. We’re happy that he gave us a heads up about the video which is on Vimeo or you can see it below. Of course, we’re thrilled he used Flicker Free on it as well. 🙂
Why does Final Cut Pro handle Flash Video f4v files better than Premiere Pro?
First off, if you want Flash’s .f4v files to work in FCP X, you need to change the extension to .mp4. So myfile.f4v becomes myfile.mp4 I’ve been doing some streaming lately with Ustream. It’s a decent platform, but I’m not particularly in love with it (and it’s expensive). Anyways, if you save the stream to a file, it saves it as a Flash Video file (.f4v). The file itself plays back fine. However, if you pull it into Premiere Pro for editing, adding graphics, etc., PPro can’t keep the audio in sync. Adobe… WTF? It’s your file format! Final Cut Pro X does not have this problem. As mentioned, you need to change the file extension to .mp4, but otherwise it handles it beautifully. Even if you pull the renamed file into Premiere, it still loses the audio sync. So it’s just a complete fail on Adobe’s part. FCP does a terrific job of handling this even on long programs like this 90 minute panel discussion. Here’s the Final Cut Pro file, saved out to a Quicktime file and then uploaded to YouTube: Here’s the Premiere Pro video, also saved out to Quicktime and uploaded. You’ll notice it starts out ok, but then quickly loses audio sync. This is typical in my tests. The longer the video the more out of sync it gets. In this 30 second example it’s not too out of sync, but it’s there.