Like us on Facebook! One of the challenges with stop motion animation is flicker. Lighting varies slightly for any number of reasons causing the exposure of every frame to be slightly different. We were pretty excited when Bix Pix Entertainment bought a bunch of Flicker Free licenses (our deflicker plugin) for Adobe After Effects. They do an amazing kids show for Amazon called Tumble Leaf that’s all stop motion animation. It’s won multiple awards, including an Emmy for best animated preschool show. Many of us, if not most of us, that do VFX software are wannabe (or just flat out failed 😉 animators. We’re just better at the tech than the art. (exception to the rule: Bob Powell, one of our programmers, who was a TD at Laika and worked on Box Trolls among other things) So we love stop motion animation. And Bix Pix does an absolutely stellar job with Tumble Leaf. The animation, the detailed set design, the characters… are all off the charts. I’ll let them tell it in their own words (below). But check out the 30 second deflicker example below (view at full screen as the Vimeo compression makes the flicker hard to see). I’ve also embedded their ‘Behind The Scenes’ video at the end of the article. If you like stop motion, you’ll really love the ‘Behind the Scenes’. From the Bix Pix folks themselves… breaking down how they use Flicker Free in their Adobe After Effects workflow: ——————————————————————- Using Digital Anarchy’s Flicker Free at Bix Pix Bix Pix Entertainment is an animation studio that specializes in the art of stop-motion animation, and is known for their award-winning show Tumble Leaf on Amazon Prime. It is not uncommon for an animator to labor for days sometimes weeks on a single stop motion shot, working frame by frame. With this process, it is natural to have some light variations between each exposure, commonly referred to as ‘flicker’ – There are many factors that can cause the shift in lighting. For instance, a studio light or lights may blow out or solar flare. Voltage and/ power surges can brighten or dim lights over a long shot. Certain types of lights, poor lighting equipment, camera malfunctions or incorrect camera settings. Sometimes an animator might wear a white t-shirt unintentionally adding fill to the shot or accidentally standing in front of a light casting a shadow from his or her body. The variables are endless. Luckily these days compositors and VFX artists have fantastic tools to help remove these unwanted light shifts. Removing unwanted light shifts and flicker is a very important and necessary first step when working with stop-motion footage. Unless by chance it’s an artistic decision to leave that tell-tale flicker in there. But that is a rare decision that does not come about often. Here at Bix Pix we use Adobe After Effects for all of our compositing and clean-up work. Having used 4 different flicker removal plugins over the years, we have to say Digital Anarchy’s flicker Free is the fastest, easiest and most effective flicker removal software we have come across. And also quite affordable. During a season of Tumble Leaf we will process between 1600 and 2000 shots averaging between 3 seconds and up to a couple minutes in length. That is an average of about 5 hours of footage per season, almost three times the length of a feature film. With a tight schedule of less than a year and a small team of ten or so VFX artists and compositors. Nearly every shot has an instance of flicker free applied to it as an effect. The plugin is so fast, simple to use and reliable. De-flickering can be done in almost real time. Digital Anarchy’s Flicker free has saved us thousands of hours of work and reduced overtime and crunch time delays. This not only saves money but frees up artists to do more elaborate effects that we could not do before due to time constraints, allowing them to focus on making their work stand out even more. If you are shooting stop-motion animation and require flicker free footage, this is the plugin to use. ———————————————– For a breakdown of how they do Tumble Leaf, you should definitely check out the Behind the Scenes video! I even got to meet the lead character, Fig! My niece and nephew (4 and 6) were very impressed. 🙂 Cheers, Jim Tierney Chief Executive Anarchist Digital Anarchy
Tutorial: Removing Flicker from Edited Video Footage
One problem that users can run into with our Flicker Free deflicker plugin is that it will look across edits when analyzing frames for the correct luminance. The plugin looks backwards as well as forwards to gather frames and does a sophisticated blend of all those frames. So even if you create an edit, say to remove an unwanted camera shift or person walking in front of the camera, Flicker Free will still see those frames. This is particularly a problem with Detect Motion turned OFF. The way around this is to Nest (i.e. Pre-compose (AE), Compound Clip (FCP)) the edit and apply the plugin to the new sequence. The new sequence will start at the first frame of the edit and Flicker Free won’t be able to see the frames before the edit. This is NOT something you always have to do. It’s only if the frames before the edit are significantly different than the ones after it (i.e. a completely different scene or some crazy camera movement). 99% of the time it’s not a problem. This tutorial shows how to solve the problem in Premiere Pro. The technique works the same in other applications. Just replacing ‘Nesting’ with whatever your host application does (pre-composing, making a compound clip, etc).
Is The iPhone A Real Camera?
For whatever reason I’ve seen several articles/posts over the last few days about whether you can be a photo/videographer with a camera phone. Usually the argument is that just because the iPhone (or whatever) can take the occasional good video/pictures, it doesn’t make you a good videographer. Of course not. Neither does a 5Dm4 or an Arri Alexa. But what if you have a good eye and are a decent videographer? I think a lot of the hand wringing comes from people that have spent a lot of money on gear and are seeing people get great shots with their phone. It’s not going to change. The cameras in a lot of phones are really good and if you have a bit of skill, it can go a long way. You can check out this blog post comparing the iPhone’s slow motion video capabilities to a Sony FS700. The 10x price difference doesn’t beget a 10x quality difference. There is obviously a place for long or fast lenses that you need a real camera for. There are definitely shots you won’t get with a phone. However, there are definitely shots you can get with a phone that you can’t get with your big, fancy camera. Partially just because you ALWAYS have your phone and partially because of the size. Sometimes the ability to spontaneously shoot is a huge advantage. Then you add something like Dave Basaluto’s iOgrapher device and you’ve got a video camera capable of some great stuff, especially for stock or B roll. There are issues for sure. Especially with these devices trying to shoot 4K, like a GoPro. It doesn’t matter how well lit and framed the shot is because it’s often got massive compression artifacts. Overall though, the cameras are impressive and if you’ve got the skills, you can consistently get good to great shots. What’s this got to do with Digital Anarchy? Absolutely nothing. We just like cool cameras no matter what form they take. 🙂 (and, yes, I’m looking forward to getting the new 5D mark4. It was finally time to upgrade the Digital Anarchy DSLR)
VR: Because Porn! (and Siggraph and other stuff)
Over the last few months I’ve been to NAB, E3, and Siggraph and seen a bunch of VR stuff. Most VR people with their headsets One panel discussion about VR filmmaking was notable for the amount of time spent talking about all the problems VR has and how once they solve this or that major, non-trivial problem, VR will be awesome! One of these problems is that, as one of the panelist pointed out, anything over 6-8 minutes doesn’t seem to work. I’m supposed to run out and buy VR headsets for a bunch of shorts? Seriously? E3 is mostly about big game companies and AAA game titles. However, if you go to a dark, back corner of the show floor you’ll find a few rows of small 10×20 booths. It was here that I finally found a VR experience that lived up to expectations! Porn. Yes, there was a booth at E3 showing hardcore VR porn. (I wonder if they told E3 what they were showing?) One of my favorite statistics ever is that adult, pay-per-view movies in hotel rooms are watched, on average, for about 12 minutes. Finally! A use case for VR that matches up perfectly to its many limitations. You don’t need to worry about the narrative and no one is going to watch it for more than 12 minutes. Perfect. I’m sure the hot, Black Friday special at Walmart will be the Fleshlight/Oculus Rift bundle. Surely There Are Other Uses Besides Porn? Ok, sure, there are. I just haven’t found them to be compelling enough to justify all the excitement VR is getting. One booth at Siggraph was showing training on how to fix damaged power lines. This included a pole with sensors on the end of it that gave haptic (vibrations) feedback to the trainee and controlled the virtual pole in the VR environment. There are niche uses like this that are probably viable. There are, of course, games, which are VRs best hope for getting into the mainstream. These are MUCH more compelling in the wide open space of a tradeshow than I think they’re going to be in someone’s living room. For the rank and file gamer that doesn’t want to spend $8K on a body suit to run around their living room in… sitting on the couch with a headset is probably going to be less than an awesome experience after the novelty wears off. (and we don’t want to see the average gamer in a body suit. Really. We don’t.) And then there are VR films. There was a pretty good 5 minute film called Giant being shown at Siggraph. Basically the story of parents and an 8 year old daughter in a basement in a war zone. You sat on a stool that could vibrate, strapped on the headset and you were sitting in a corner of this basement. It was pretty intense. However, the vibrating stool that allowed you to feel the bombs being dropped probably added more to the experience than VR. I think it probably would have been more intense as a regular film. The problem with VR is that you can’t do close-ups and multiple cameras. So a regular film would have been able to capture the emotions of the actors better. And it’s VR, so my tendency was to look around the basement rather than to focus on what was happening in the scene. There was very little interesting in the basement besides the actors, so it was just a big distraction. So if your idea of a good time is watching game cinematics, which is what it felt like, then VR films are for you. And that was a good VR experience. Most VR film stuff I’ve seen are either 1) incredibly bland without a focus point or 2) uses the simulation of an intimate space to shock you. (Giant was guilty of this to some degree) The novelty of this is going to wear off as fast as a 3D axe thrown at the screen. There are good uses for VR. It just doesn’t justify the hype and excitement people are projecting onto it. For all the money that’s pouring into it, it’s disappointing that the demos most companies are still showing (and expecting you to be excited about) are just 360 environments. “But Look! There are balloons falling from the sky! Isn’t it cool?!” Uh… yeah. Got any porn?
Computers and Back Care part 2: Forward Bending
Go to Part 1 in the Back Care series Most folks know how to pick up a heavy box. Squat down, keep your back reasonably flat and upright and use your legs to lift. However, most folks do not know how to plug in a power cord. (as the below photo shows) Forward bending puts a great deal of stress on your back and we do it hundreds of times a day. Picking up your keys, putting your socks on, plugging in a power cord, and on and on. This is why people frequently throw their backs out sneezing or picking up some insignificant thing off the floor like keys or clothing. While normally these don’t cause much trouble, the hundreds of bends a day add up. Especially if you sit in a chair all day and are beating up your back with a bad chair or bad posture. Over time all of it weakens your back, degrades discs, and causes back pain. So what to do? There are a couple books I can recommend. Both have some minor issues but overall they’re very good. I’ll talk about them in detail in Part 3 of this series. Back RX by Vijay Vad 8 Steps To a Pain Free Back by Esther Gokhale Obviously for heavy objects, keep doing what you’re probably already doing: use your legs to lift. But you also want to use your legs to pick up almost any object. Using the same technique to pick up small objects works as well. That said, all the squatting can be a bit tough on the knees, so lets talk about hip hinging. (the image shows a woman stretching but she’s doing it with a good hip hinge. Since it’s a stretch, it’s, uh, a bit more exaggerated than you’d do picking something up. Not a perfect image for this post, but we’ll roll with it.) Imagine your hip as a door hinge. Your upright back as the door and your legs as the wall. Keep your back mostly flat and hinge at the hips. Tilting your pelvis instead of bending your back. Then bend your legs to get the rest of the way to the floor. This puts less strain on your back and not as much strain on your knees as going into a full squat. Also, part of it is to engage your abs as you’re hinging. Strong abs help maintain a strong back. There’s some disagreement on the best way to do this. Some say bend forward (with your knees slightly bent) until you feel a stretch in your hamstrings, then bend your knees. I usually hinge the back and bend the knees at the same time. This feels better for my body, but everyone is different so try it both ways. There is some truth that the more length you have in your hamstrings, the more you can hinge. However, since most people, especially those that sit a lot, have tight hamstrings, it’s just easier to hinge and bend at the same time. But the really important bit is to be mindful of when you’re bending, regardless of how you do it. Your back isn’t going to break just from some forward bending, but the more you’re aware of how often you bend and doing it correctly as often as possible, the better off you’ll be. This also applies to just doing regular work, say fixing a faucet or something where you have to be lower to the ground. If you can squat and keep a flat back instead of bending over to do the work, you’ll also be better off. If this is totally new to you, then your back may feel a little sore as you use muscles you aren’t used to using. This is normal and should go away. However, it’s always good to check in with your doctor and/or physical therapist when doing anything related to posture. In Part 3 I’ll discuss the books I mentioned above and some other resources for exercises and programs.
We Live in A Tron Universe: NASA, Long Exposure Photography and the Int’l Space Station
I’m a big fan of long exposure photography (and time lapse, and slow motion, etc. etc. :-). I’ve done some star trail photography from the top of Haleakala in Maui. 10,000 feet up on a rock in the middle of the Pacific is a good place for it! So I was pretty blown away by some of the images released by NASA that were shot by astronaut Don Pettit. I think these have been up for a while, they were shot in 2012, but it’s the first I’ve seen of them. Absolutely beautiful imagery. Although they make the universe look like the TRON universe. These were all shot with 30 second exposures and then combined together, as Don says: “My star trail images are made by taking a time exposure of about 10 to 15 minutes. However, with modern digital cameras, 30 seconds is about the longest exposure possible, due to electronic detector noise effectively snowing out the image. To achieve the longer exposures I do what many amateur astronomers do. I take multiple 30-second exposures, then ‘stack’ them using imaging software, thus producing the longer exposure.” You can see the entire 36 photo set on Flickr. Having done long exposures myself that were 10 or 15 minutes, the images are noisy but not that bad. I wonder if being in space causes the camera sensors to pick up more noise. If anyone knows, feel free to leave a comment. If you’re stuck doing star photography from good ol’ planet Earth, then noise reduction software helps. You also want to shoot RAW as most RAW software will automatically remove dead pixels. These are particularly annoying with astro photography. But the space station photos are really amazing, so head over to Flickr and check them out! These are not totally public domain, they can’t be used commercially, but you can download the high res versions of the photos and print or share them as you see fit. Here’s a few more to wet your appetite:
Tips on Photographing Sports – Sneaking a Lens In and Other Stories
I love photographing sports. It’s a lot like shooting wildlife/Humpback Whales in many ways. It requires a lot of patience and quick shooting skills. Unfortunately, I’m usually limited to shooting from the stands. So this makes the process a little harder but if you can get good seats you can make it work. As it happens, I recently got third row seats to the Golden State Warriors game against the Lakers. So here are a few tips for getting great shots if you can’t actually get a press pass. The first thing you need to check is how long of a lens you’re allowed to bring in. In this case it was a 3″ or less. So that’s what needs to be attached to the camera. (see the end of the article for some ‘other’ suggestions) I ended up using a 100mm f2 lens for these shots, which is exactly 3″. You want as fast of a lens as possible. You’re not going to be able to use a flash, so you’re reliant on the stadium lighting which isn’t particularly bright. f2.8 is really a minimum and even then you’ll have the ISO higher than you’d like. Like wildlife, the action moves fast, so the wider the aperture, the faster the shutter speed you’ll have, and the sharper the shots will be. The minimum shutter speed is probably about 1/500 and you’d like 1/2000 or higher. Hence the need for a f2 or f2.8 lens. Otherwise, the action shots, where you really want it to be sharp, will be a bit blurry. Seat placement matters. Obviously you want to be as close as possible, but you also want to be at the ends of the court/field. That’s where most of the action happens. Center court seats may be great for watching the game, but behind the goal seats get you up close and personal for half of the action. Much better for photography and hence one of the reasons the press photogs are on the baseline. What if you’re not happy with a 3″ lens? Well, you COULD give a friend a larger lens and let them try and smuggle it in. Since it’s not attached to the camera, most of the security people don’t recognize it as a camera lens. Just say it’s, you know, a binocular or something (monocular? ;-). Usually it works, worst thing that happens is you have to go back to the car and store it. You’re not trying to break the rules, you’re, uh, helping train the security staff. If you do manage to get a larger lens in, don’t expect to be able to use it much. One of the ushers will eventually spot it (especially if it’s a big, white, L Canon lens) and call you on it. You’ll have to swap it for the other lens (or risk getting kicked out). Wait until the game is well underway before trying to use it. Of course, the basic tips apply… Shoot RAW, make sure you have a large, empty memory card(s), a fully charged battery, don’t spill beer on the camera, etc., etc. But the critical component is getting close to the end of the court and having a very fast shutter speed (which usually means a very wide aperture). Shooting RAW is soooo critical. It’ll give you some flexibility to adjust the exposure and do some sharpening. Since you’ll probably have a relatively high ISO, the noise reduction capabilities are important as well. Always shoot RAW. If you’re a photographer that loves sports, it is definitely fun to get good seats and work on your sports shooting skills. Can be a bit expensive to do on a regular basis though!
Tips on Photographing Whales – Underwater and Above
I’ve spent the last 7 years going out to Maui during the winter to photograph whales. Hawaii is the migration destination of the North Pacific Humpback Whales. Over the course of four months, it’s estimated that about 12,000 whales migrate from Alaska to Hawaii. During the peak months Jan 15 – March 15th or so, there’s probably about 6000+ whales around Hawaii. This creates a really awesome opportunity to photograph them as they are EVERYWHERE. Many of the boats that go out are small, zodiac type boats. This allows you to hang over the side if you’ve got an underwater camera. Very cool if they come up to the boat, as this picture shows! (you can’t dive with them as it’s a national sanctuary for the whales) The result is shots like this below the water: Or above the water: So ya wanna be whale paparazzi? Here are a few tips on getting great photographs of whales: 1- Patience: Most of the time the whales are below the water surface and out of range of an underwater camera. There’s a lot of ‘whale waiting’ going on. It may take quite a few trips before a whale gets close enough to shoot underwater. To capture the above the water activity you really need to pay attention. Frequently it happens very quickly and is over before you can even get your camera up if you’re distracted by talking or looking at photos on your camera. Stay present and focused. 2- Aperture Priority mode: Both above and below the water I set the camera to Aperture Priority and set the lowest aperture I can, getting it as wide open as possible. You want as fast of a shutter speed as possible (for 50 ton animals they can move FAST!) and setting it to the widest aperture will do that. You also want that nice depth of field a low fstop will give you. 3- AutoFocus: You have to have autofocus turned on. The action happens to fast to manually focus. Also, use AF points that are calculated in both the horizontal and vertical axes. Not all AF points are created the same. 4- Lenses: For above the water, the 100mm-400mm is a good lens for the distance the boats usually tend to stay from the whales. It’s not great if the whales come right up to the boat… but that’ s when you bust out your underwater camera with a very wide angle or fisheye lens. With underwater photography, at least in Maui, you can only photograph the whales if they come close to the boat. You’re not going to be able to operate a zoom lens hanging over the side of a boat. So set a pretty wide focal length when you put it into the housing. I’ve got a 12-17mm Tokina fisheye and usually set it to about 14mm. This means the whale has to be within about 10 feet of the boat to get a good shot. But due to underwater visibility, that’s pretty much the case no matter what lens you have on the camera. 5- Burst Shooting: Make sure you set the camera to burst mode. The more photos the camera can take when you press and hold the shutter button the better. 6- Luck: You need a lot of luck. But part of luck is being prepared to take advantage of the opportunities that come up. So if you get a whale that’s breaching over and over, stay focused with your camera ready because you don’t know where he’s going to come up. Or if a whale comes up to the boat make sure that underwater camera is ready with a fully charged battery, big, empty flash card and you know how to use the controls on the housing. (trust me… most of these tips were learned the hard way) Many whale watches will mostly be comprised of ‘whale waiting’. But if you stay present and your gear is set up correctly, you’ll be in great shape to capture those moments when you’re almost touched by a whale!
Don’t Go To Art School, Especially for Video/Film/VFX
I’ve written about this before, but Forbes recently wrote a couple awesome pieces taking down San Francisco’s Academy of Art, really spelling out why for-profit art schools are such an overpriced scam. And they are. Rule #1: Don’t go into massive debt to get an art degree The ‘Starving Artist’ is a thing. Don’t compound it with debt. For-profit schools will promise you anything to get you to take out a federally backed student loan. You can’t bankrupt yourself out of that loan so it’s guaranteed money to the school. They could care less if you succeed. They will certainly promote those few students that do succeed in a big way, but most end up like our former admin assistant: Academy of Art Photography degree, a ton of debt, and a $15/hr job as an admin assistant. And those that are successful, would be successful anywhere because they have the right mix of work ethic, skills, and talent. Especially the work ethic. There are amazing instructors at even community colleges. I’m going to do another post soon profiling Community College of San Francisco and their excellent broadcast department with a great studio. Full switcher and control room, 4K cameras, greenscreen and all of it. Misha Antonich, the head of the department, has set up a great program for all things broadcast. We hired our QA/Tech Support guy out of there. (Tor, who some of you have probably talked with) So don’t get caught up in the supposed ‘prestige’ (i.e. marketing budget) of a for-profit school or other expensive school. It’s an illusion. Expensive tuition does not mean better results. You’ll do just fine at a community or state college. Ultimately, it’s your work ethic and demo reel that will make you successful. Rule #2: Work ethic and internships You’ll learn more in 3 months of an internship than a year in school. It’s also something that will stand out on your resume MUCH more than where you went to school. Make it happen. The jobs you’ve had are what sells you. Spending $100K on a filmmaking or VFX degree is usually just a good way to get entry level jobs. There are much cheaper ways to get entry level jobs. To get internships (and entry level jobs), you’ll need to do a lot of work on your own. But if you’re really into editing, vfx, or whatever this should be something you WANT to do. You should be totally into the type of work you’re trying to get. If you’re working on a personal project and you look up and realize it’s 4am because you’ve completely lost track of time because you’re so into what you’re doing that the time flys by…. that’s a really good indication you’re doing the right thing. So dig through as many online tutorials as you can, do lots of personal projects, get together with other students and do cool stuff. It’ll all get you to the point of having a reel you can use to get internships. One caveat: Just because someone is teaching it, doesn’t mean they’re right. With editing or visual effects there’s usually 10 different ways of doing anything and they’re all correct depending on the situation. For example, you’ll find the occasional colorist throwing an online hissy fit over digital beauty work using Beauty Box because they think it’s putting beauty artists out of work (yes, I’ve actually had an online argument about this) or it’s not true beauty work or whatever. However, you can use Beauty Box in many workflows and we have many excellent colorists that use Beauty Box for beauty work on feature films, high end music videos and national commercials. But some folks have _their_ way of doing something and feel that’s the only way. Don’t be like that. Be flexible and you’ll be a better artist (not to mention being able to work with different time/budget constraints). Rule #3: Networking and self promotion The other benefit of internships is you get to meet people. This is critical. Of course, there are many other ways of meeting people. Go to user groups, join professional meetups, anything where you can meet folks that are doing what you want to do. It’s a good way to get internships, jobs, and good advice. And you need to promote yourself. Most artists don’t get into doing art because they enjoy sales, but that is the business side to the industry. You need to talk about yourself or, at least, what you’ve been doing. Make sure you have a business card, a web site with your demo reel on it, and examples of your work on your phone. The business side is every bit as important as your work when it comes to being successful. ALL schools tend to gloss over this. Art majors don’t want to take business classes. If you’re going to succeed, it’s critical that you understand the business side. Rule #4: Persistence Don’t give up and definitely follow up. If someone introduces you to someone that has a job/intern opening, follow up with them. Make sure they know you’re interested. Ask them if they need any additional information and don’t be afraid to ask for an interview. People want to hire folks that are proactive and show a willingness to make an effort. It matters. A lot. Even if there’s not a job involved, most people are willing to help you. But you have to be proactive about it. Don’t be annoying, but if you’ve interacted with them and gotten their card don’t be afraid to send them the occasional email updating them on new projects or things you’ve completed. So skip the high priced art school. Go to a community college or state college, go through every tutorial you can online, meet folks, do your own projects, get internships, and meet as many people as you can. That’s how you get the skills and contacts that will make you successful. Just get out there and do
Wacom Tablets and Repetitive Stress Injuries
I’ve written about this before, but Thanksgiving came along this year and I left on a 5 day, two city trip without my Wacom tablet. Which reminded me exactly why I’m thankful for the tablet. The downside to running Digital Anarchy is that I don’t really get many days off. Usually I’m working in some capacity at least a couple hours a day even on vacations. For trips (like Thanksgiving) that involve plane flights and other downtime, it’s usually a lot more than two hours. (Not really complaining, just pointing out that it’s a thing. There’s plenty of awesome stuff about being Chief Executive Anarchist and coming up with cool video plugins for y’all) I’ve used a Wacom tablet as a mouse replacement since around 2003. I used to run a user group called Bay Area Motion Graphics. Because I and one other DA employee had RSI problems, I got a variety of ‘ergonomic’ devices and had DA folks and members of BAMG try them out. BAMG was mostly video editors and motion graphic artists, to give you some idea of who was using them. Extra space on your keyboard drawer, yes. Clean desk, no. We swapped around the weird looking keyboards, joystick mouse things, trackballs, tablets, and other oddments. We then got together and decided which devices seemed to offer relief to the most people. One of the devices that stood out, especially for me, was the Wacom tablet. Once you get used to using it as a mouse replacement it’s really an awesome device. I have multiple tablets and use them constantly in the office and while traveling. It makes using the computer much less painful. That’s in stark contrast to the last few days. No tablet, so I’ve been forced to use the track pad on the two computers I carry around. My wrists immediately started to ache and tingle. Not good. It’s amazing that for the most part I have no problems when using the tablets, but then after a couple days not using them, much of the pain comes back. Of course, RSI is a whole body thing. Not only do your wrists hurt, but you’re in a less ergonomic position (f’ing hotel chairs) so my shoulders and back hurt as well. Why are the Wacom tablets so effective for helping with RSI? I’m not sure to be honest. But I feel that 1) you’re holding the pen as you would a normal pen. This is a skill you’ve been working on since you were a small child and the muscle memory is very strong. 2) you’re not just using one body part over and over again (like your index finger on a mouse). You’re using your whole hand, wrist and arm. I feel like this distributes the stress over a greater area. Whatever the case, for me, the tablets have been a godsend. It takes some time to get really familiar with them, but it’s been well worth it for me. Of course, it’s just one part of having an ergonomic workstation but it’s a big one (a great chair is another big one). Your health is critical. Take care of yourself.
Using a Nvidia GTX 980 (or Titan or Quadro) in a Mac Pro
As many of you know, we’ve come out with a real time version of Beauty Box Video. In order for that to work, it requires a really fast GPU and we LOVE the GTX 980. (Amazing price/performance) Nvidia cards are generally fastest for video apps (Premiere, After Effects, Final Cut Pro, Resolve, etc) but we are seeing real time performance on the higher end new Mac Pros (or trash cans, dilithium crystals, Job’s Urn or whatever you want to call them). BUT what if you have an older Mac Pro? With the newer versions of Mac OS (10.10), in theory, you can put any Nvidia card in them and it should work. Since we have lots of video cards lying around that we’re testing, we wondered if our GTX 980, Titan and Quadro 5200 would work in our Early 2009 Mac Pro. The answer is… YES!!! So, how does it work? For one you need to be running Yosemite (Mac OS X 10.10) A GTX 980 is the easier of the two GeFroce cards, mainly because of the power needed to drive it. It only needs two six-pin connectors, so you can use the power supply built into the Mac. Usually you’ll need to buy an extra six-pin cable, as the Mac only comes standard with one, but that’s easy enough. The Quadro 5200 has only a single 6-pin connector and works well. However, for a single offline workstation, it’s tough to justify the higher price for the extra reliability the Quadros give you. (and it’s not as fast as the 980) The tricky bit about the 980 is that you need to install Nvidia’s web driver. The 980 did not boot up with the default Mac OS driver, even in Yosemite. At least, that’s what happened for us. We have heard of reports of it working with the Default Driver, but I’m not sure how common that is. So you need to install the Nvidia Driver Manager System Pref and, while still using a different video card, set the System Pref to the Web Driver. As so: You can download the Mac Nvidia Web Drivers here: For 10.10.2 For 10.10.3 For 10.10.4 Install those, set it to Web Driver, install the 980, and you should be good to go. What about the Titan or other more powerful cards? There is one small problem… the Mac Pro’s power supply isn’t powerful enough to handle the card and doesn’t have the connectors. The Mac can have two six pin power connectors, but the Titan and other top of the line cards require a 6 pin and an 8 pin or even two 8-pin connectors. REMINDER: The GTX 980 and Quadro do NOT need extra power. This is only for cards with an 8-pin connector. The solution is to buy a bigger power supply and let it sit outside the Mac with the power cables running through the expansion opening in the back. As long as the power supply is plugged into a grounded outlet, there’s no problem with it being external. I used a EVGA 850W Power Supply, but I think the 600w would do. The nice thing about these is they come with long cables (about 2 feet or so) which will reach inside the case to the Nvidia card’s power connectors. One thing you’ll need to do is plug the ‘test’ connector (comes with it) into the external power supply’s motherboard connector. The power supply won’t power on unless you do this. Otherwise, it should work great! Very powerful cards and definitely adds a punch to the Mac Pros. With this setup we had Beauty Box running at about 25fps (in Premiere Pro, AE and Final Cut are a bit slower). Not bad for a five year old computer, but not real time in this case. On newer machines with the GTX 980 you should be getting real time play back. It really is a great card for the price.
Creating GIFs from Video: The 4K Animated GIF?
LIKE Digital Anarchy! I was at a user group recently and a video editor from a large ad agency was talking about the work he does. ‘web video’ encompasses many things, especially when it comes to advertising. The editor mentioned that he is constantly being asked to create GIF animations from the video he’s editing. The video may go on one site, but the GIF animation will be used on another one. So while one part of the industry is trying to push 4K and 8K, another part is going backwards to small animated GIFs for Facebook ads and the like. Online advertising is driving the trend, and it’s probably something many editors deal with daily… creating super high resolution for the broadcast future (which may be over the internet), but creating extremely low res versions for current web based ads. Users want high resolution when viewing content but ads that aren’t in the video stream (like traditional ads) can slow down a users web browsing experience and cause them to bounce if the file size is too big. Photoshop for Video? Photoshop’s timeline is pretty useless for traditional video editing. However, for creating these animated GIFs, it works very well. Save out the frames or short video clip you want to make into a GIF, import them into Photoshop and lay them out on the Timeline, like you would video clips in an editing program. Then select Save For Web… and save it out as a GIF. You can even play back the animation in the Save for Web dialog. It’s a much better workflow for creating GIFs than any of the traditional video editors have. So, who knew? An actual use for the Photoshop Timeline. You too can create 4K animated GIFs! 😉 One particularly good example of an animated GIF. Rule #1 for GIFs: every animated GIF needs a flaming guitar.