Tag Archives: 3D

Why VR Will Fail. (and AR too)

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First off, neither will fail completely. VR will succeed in games and AR will end up like the Segway… used by mall cops and tourists. And, yeah, there’ll be some industrial and entertainment (e.g. theme park rides) applications for both.

But widespread consumer use? No. Fail. Why? Because most people don’t care. At all.

Geeks LOVE, LOVE, LOVE this type of stuff because it’s extremely cool technology. And it’s true, the tech behind it is amazing. However, this does not matter to most people. For most people what matters is 1) does this make my experience better MOST of the time and 2) is it easy to use? Or, more simply: Does this make my experience so much better that it’s worth the effort required to learn and use it?

We ran into this problem with Web 3D when I worked for on Cult3D for Cycore, which was a browser plugin to let you view 3D objects on the web. Really cool tech. Cult3D, and 3D on the web pretty much completely failed. Why? Because a sneaker in 3D gets you no closer to trying it on than a bunch of photos.

And that 3D sneaker costs a LOT more to create than a few photos.

But VR and AR are different than Web3D! No, sorry, they’re not. It’s going to be the same problem. The content creation costs are going to be a killer and does it really add anything to the experience? Is it the order of magnitude better that it needs to be for most people to invest the time/effort/money in it? Especially since it requires glasses you wouldn’t otherwise need, particularly clunky, tech looking ones.

For example, the Magic Leap (VR/AR technology startup) website shows a bunch of schoolkids looking at a virtual seahorse. Ok, that’s going to be super awesome… until the novelty wears off. Then… is that virtual seahorse better than high resolution photos and videos showing the seahorse in it’s natural environment that can be shown on a smartboard or HD TV (tech that schools already have)? No, probably not.

And do you really think schools are going to outfit entire schools with VR/AR tech and the expensive content? Most schools can’t even buy one smartboard for each classroom… to say nothing of training teachers, many of whom are not very tech literate.

But wait, I’ll be able to see bus stops and find restaurants just by looking around! How often do you actually need to do this? You’re going to wear glasses you don’t need so that you can be visually bombarded with virtual signage and more information? Most of us are already in information overload. For the few times a day I need to check bus schedules, Yelp, or Lyft I don’t need AR. AR might  be marginally better than having to look at my phone, but it’s something I need to WEAR. And how do you control it? waving your hands around? A fanny pack controller attached to your belt?

One other issue is one that dogged 3D TV. People are social and want to connect, especially by looking in each other’s eyes. I don’t like talking to people that can’t stop looking at their phone. If I can’t see their eyes or if their eyes are constantly glazed over looking at the retina display… it’s a big problem.

And no, most people don’t want to live in virtual worlds. Yes, for gaming, great. Real life? Give me a f’ing break. Nobody wants to see your dragon avatar walking around the airport.

So between the high content creation costs, the difficulty/cost using it, social impediments and the fact that in most cases it’s not going to improve the experience by an order of magnitude, I don’t see it succeeding as a common, every day thing for personal use .

Invigorate yourself.

The 3D Invigorator is our newest Adobe Photoshop plugin for creating 3D logos and other fun 3D graphics. We’ve recently posted some great video tutorials that explain this powerful plugin. Watch new movies that explain the Material Editor, your one-stop shop for prettying up that 3D model, and its interesting texturing options for Textures and Bump Maps.

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We have also added a movie that talks between working in 3D Invigorator’s environment vs. making use of Photoshop’s new 3D capabilities? The difference is pretty vast and we explain it all in this video tutorial.

Continue reading Invigorate yourself.

Making 3D look real

So I just got a calendar from Maxon (makers of Cinema 4D). Some really nice examples of 3D art using their software. As I looked at the images, I was struck by how some were really difficult to tell from photographs and some were obviously 3D. The difference, I think, is depth of field.

Depth of field was really noticable. On too many 3D images the DOF is infinite. Meaning that buildings 300 yards away are in razor sharp focus and you can see every detail on the bricks that make up the building. While the artist may want you to appreciate all the hard work he put in adding fine details… I don’t want to see them. I want them blurred out.

Continue reading Making 3D look real