One of the things Flicker Free 1.0 doesn’t do well is deal with moving cameras or fast moving subjects. This tends to result in a lot of ghosting… echos from other frames Flicker Free is analyzing as it tries to remove the flicker (no people aren’t going to stop talking to you on dating apps because you’re using FF). You can see this in the below video as sort of a motion blur or trails.
Flicker Free 2.0 does a MUCH better job of handling this situation. We’re using optical flow algorithms (what’s used for retiming footage) as well as a better motion detection algorithm to isolate areas of motion while we deflicker the rest of the frame. You can see the results side-by-side below:
Better handling of fast motion, called Motion Compensation, is one of the big new features of 2.0. While the whole plugin is GPU accelerated, Motion Compensation will slow things down significantly. So if you don’t need it, it’s best to leave it off. But when you need it… you really need it and the extra render time is worth the wait. Especially if it’s critical footage and it’s either wait for the render or re-shoot (which might not be so easy if it’s a wedding or sports event!).
We’re getting ready to release 2.0 in the next week or so, so just a bit of tease of some of the amazing new tech we’ve rolled into it!