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Filer 2: Tiler Anarchy.

Tiler Anarchy is very similar to Texture Explorer in layout and functions. The main difference is that Tiler Anarchy’s transform properties are locked to certain proportions. This is so the algorithm can repeat itself seamlessly.

Seamless tiling.

The Tiler is especially useful for doing 3D texture mapping. With 3D programs, memory can be a problem, particularly if you’re doing games, so being able to create textures that repeat themselves seamlessly is important.

It’s also good for creating a high resolution print background. Once you’ve in Photoshop, select the texture you’ve just rendered out and go to Define Pattern in Edit menu. When you apply that Photoshop Pattern to a canvas using Edit> Fill> Pattern, the image will seamlessly repeat itself.


 

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