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Procedural is powerful.

A 'procedural' texture is a mathematical approach used to generate, extend, and output an image. Users of Bryce or similar 3D programs will be familiar with procedural textures, as they are used extensively to create the textures that make up rocks, grass, sand, and other naturalistic surfaces.

Many types of fractal noise.

You build the base materials that will make up your final texture in the Deep Noise Room. Here you’ll combine up to three different fractal noise types with blend modes, gradients, and opacity. With the 38 base noise types, you can create a seemingly infinite number of different materials from which to base textures on.

some fractal noise types

 

 

 

 

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