| Lights are essential to creating the effect.
Their shiny appearance can only be created with highlights, not
with the Color channel.
Lights use the Bump channel to create highlights
and shadows. That is to say… they fake it. Since our textures
aren’t really in 3D, lights rely on the dark and light areas
of the bump map to determine where a shadow should fall or how a highlight
is placed.
Lighter shades of gray are viewed as peaks. Dark shades are viewed as valleys. As a light is moved around,
highlights and shadows are created on either side of the peaks.
If there is no variation in the shades of gray (like a single flat
color), then no shadows or highlights appear. |
 
|

The original texture.

Texture with a single diffused plain white Light
applied.

Texture with darker Light color
and position close to surface. |