| Interface of anarchy!
The really powerful aspect of Texture Anarchy
is that it is accessible to all Photoshop users, regardless of experience.
Its a tool that lets you go as deep into the ‘material mixing’
process as you’d like.
Texture Anarchy Explorer is set up as a series of 'rooms'. Each level gives you more powerful in accessing the underlying fractal noise and bump mapping that creates your textures.

Level 1: The Main Room.
The easiest way to use Texture Anarchy is working
in the Main Room. You can use Mutation tools to randomly create
textures, or load in already-made textures from a Preset Manager.
Edge Anarchy has different tools here than Tiler
or TAE. But in each UI, you can create variations using the Transform
controls, Lighting Editor, Blend modes, Opacity, and Bump options.
| When
you’re ready to get deeper into TAE, and take the reins
of your texture, then pick any of the components making up
your texture. Click on the Color, Bump or Alpha Well to edit
that material. |
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Level 2: The Layer Editor.
For Tiler and TAE, the Layer Editor Room is where
you begin to edit materials and construct your own textures. Edge
doesn't have a Layer Editor, because it uses only one layer.
Each texture well in the Layer Editor Room is
constructed from up to three base noise types that you create in
the Deep Noise Room.
| There
are three possible layers of color gradients, transparency
masks, and bump maps. These layers stack and interact similar
to the behavior of Photoshop layers. This allows you to combine
and mix them into complex, final textures. |
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Level 3: Deep Noise Editor.
The Deep Noise Room is truly the heart of Texture
Anarchy. Here, you can explicitly edit each texture well.
| With
38 different types of base materials, or Noises, the combinations
you can create are endless. Scale, Rotate, and Pan textures,
use textures to distort other textures, or just blend them
together. To edit color, you have the Gradient Editor, a full
featured gradient tool. |
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