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Interface of anarchy!

The really powerful aspect of Texture Anarchy is that it is accessible to all Photoshop users, regardless of experience. Its a tool that lets you go as deep into the ‘material mixing’ process as you’d like.

Texture Anarchy Explorer is set up as a series of 'rooms'. Each level gives you more powerful in accessing the underlying fractal noise and bump mapping that creates your textures.

Level 1: The Main Room.

The easiest way to use Texture Anarchy is working in the Main Room. You can use Mutation tools to randomly create textures, or load in already-made textures from a Preset Manager.

Edge Anarchy has different tools here than Tiler or TAE. But in each UI, you can create variations using the Transform controls, Lighting Editor, Blend modes, Opacity, and Bump options.

When you’re ready to get deeper into TAE, and take the reins of your texture, then pick any of the components making up your texture. Click on the Color, Bump or Alpha Well to edit that material.

Level 2: The Layer Editor.

For Tiler and TAE, the Layer Editor Room is where you begin to edit materials and construct your own textures. Edge doesn't have a Layer Editor, because it uses only one layer.

Each texture well in the Layer Editor Room is constructed from up to three base noise types that you create in the Deep Noise Room.

There are three possible layers of color gradients, transparency masks, and bump maps. These layers stack and interact similar to the behavior of Photoshop layers. This allows you to combine and mix them into complex, final textures.

Level 3: Deep Noise Editor.

The Deep Noise Room is truly the heart of Texture Anarchy. Here, you can explicitly edit each texture well.

With 38 different types of base materials, or Noises, the combinations you can create are endless. Scale, Rotate, and Pan textures, use textures to distort other textures, or just blend them together. To edit color, you have the Gradient Editor, a full featured gradient tool.



 

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