The easiest is the Main Room, where you can use the Mutator to randomly create textures or load in presets from a Preset Manager.
The second level, the Layer Editor Room, is the starting point for you to edit materials and construct your own textures. The final room, Deep Noise, allows you to explicitly edit each texture well, basically, make materials for the materials.
Between the Deep Noise Room and the Layer Editor, the only limit to what you can create is your imagination.
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