Control over blending.
In Texture Anarchy, you have control over Blend modes. A 'Blend mode' decides how the Bump Wells interact
with each other. Blend looks at the Bump Well above it, then calculates any reaction between
that layer and the layer below it.
|
Our original 'Cracked Paint' texture, with a Blend
mode set to Normal.
|
  |
Results in a egg-yolk texture when Blend mode is changed
to Extrapolate.
|

Make one texture into many.
The effect by a Blend produced depends on two factors: One, the Blend
Type that's chose. Two, the grayscale values of the two layers being blended.
A Blend modes has a enormous capabilities, potential and impact.
Use it for good. ;)
The Blend is not dependent on whether the mask
layer in between is active – it will show a blending effect
if one can be produced.
Blend can also ‘jump’ layers if the middle one is turned
off.

Results in a duller eggshell yellow when Blend mode is changed
to Screen.
|
  |

A more useful camouflage texture
is created using the Darken Blend mode. |

|