tagline: f/x tools for revolutionaries
section: check out our products
product: 3D Assistants Pro and Lite
product: Anarchy Toolbox plug-ins
product: Backdrop Designer
product: Chaos Stock
product: Color Theory Pro and Standard
product: Geomancy plug-ins
product: Geomancy plug-ins
product: Knoll sparks
product: Knoll sparks
product: Microcosm codec
product: Primatte chromakey filter
product: Primatte chromakey filter
product: Psunami water plug-in
product: Text Anarchy plug-ins
product: Text Anarchy plug-ins
product: Texture Anarchy filters
product: ToonIt! filters section: check out our products

Ocean Optics section.

Psunami Water has many parameters to control the behavior of water. The 'Ocean Optics' section controls how light in your scene will affect the water.

In real oceans, coloration is determined by two properties of light. One property is the direct light color reflecting from the surface.

The other property is 'upwelling', or light emanating from below the water surface. Psunami's 'Ocean Optics' control the color and intensity of that upwelling light.

An above-water scene colored with a red 'Water Color'.

An underwater scene colored with a blue 'Water Color'.

Primary Waves section.

In Psunami and the real world, waves are generated by wind. The 'Primary Waves' section lets you control the speed, direction, density, detail, smoothness, and scaling of the waves.

For instance, 'Ocean Complexity' and 'Grid Size' options let you choose the level of detail used to calculate the ocean surface. Higher detail will increase the realism.

'Wind' parameters control the direction of the wind in your scene. Because Psunami is based on real-world physics, the wind speed and direction determine its wave speed and direction. High 'Wind Speed' values generate faster-moving, more violent waves (below, left). Lower 'Wind Speed' produces slow, gentler waves. (below, right)

Gee, that's Swells section.

Swells are very large and more stable waves. In real life, they're caused by distant phenomena like storms and earthquakes.

In Psunami, the 'Swells' section works separately from other wave controls, like the 'Primary Waves'. You can add two 'Swell' groups to your ocean surface. Use the 'Swell' parameters control their direction, height, length, roughness and periodicity.


A default Swell, with Primary Waves turned off.

'Swell Height' increased to the swell, measured in meters.

'Swell Length' set low to create short, choppy swells.

A high 'Swell Roughness' adds
noise and irregularity.


 

buy stuff contact us free demos get help pricing info